This makes the missile squad-hammerhead particularly deadly, and the ZOCOM-specific Zone Raider-Hammerhead combo a pricey but highly effective anti-tank anti-air combo. The Hammerhead, unlike the Venom and the APC, cannot target aerial units without a missile trooper or other anti-aircraft infantry inside. It can also, like the APC, load up an infantry squad and allow them to fire out, making this unit very versatile. Like the APC, when not transporting a unit it is very powerful in the anti-infantry role, capable of taking out infantry with ease. The Hammerhead gunship is essentially an aerial APC, featuring more or less all the same advantages and disadvantages.
Keep your distance with any units smaller than it as it can easily crush them. The Titan is also a little less mobile since it can't Call for Transport, but like the Predator it can be upgraded with railguns for vastly increased firepower.Īny normal anti-tank weapon will suffice, particularly missile troopers and tier 3 anti-vehicle units.
The newest patch disabled the ability for a Titan to crush another Titan. It is just as fragile as a predator and costs a little more, but it is considerably more powerful firepower-wise and has the advantage of crushing tanks beneath its feet. Wolverines are dedicated anti-infantry anything aside from infantry will suffice.Ī Steel Talons replacement for the Predator Tank, the Titan from Tiberian Sun makes a reappearance. Armed with twin machine guns, the Wolverine's firing pattern is somewhat erratic when targeting large groups or focused against singular attacks, making it effective against both mobs and against single enemies. The Wolverine makes a reappearance in Kane's Wrath, still in a dedicated anti-infantry role. Most of their vehicles and some of their infantry are heavily armored their ground superiority is unmatched but they lack in airborne firepower. They are a counter-terrorist faction that favors armor and firepower to counteract NOD and SCRIN forces. The GDI is a powerful faction in the CNC Universe.